Previous slide
Next slide
Toggle fullscreen
Open presenter view
center
Zork
Zork
Origins
Created by
: Tim Anderson, Marc Blank, Bruce Daniels, Dave Lebling
First Appeared
: June 1977
Commercial Release
: December 1980
Language
: MDL
Platform
: PDP-10
Zork
The Beginning
Inspired by the game Adventure
Developed by four friends from MIT's Dynamic Modeling Group
Original name: "Dungeon"
Created as a response to Adventure's popularity and limitations
Zork
Gameplay
Players explore a vast underground world
Collect treasures and solve puzzles
Infamous for challenging puzzles and complex commands
Zork
Popularity
Became a must-buy for early computer owners
Bestselling game in 1982 and 1983
Covered by major publications like Time
American astronaut Sally Ride was reportedly obsessed with it
Zork
Innovations
Massively improved interface over Adnventure (much more complex actions)
Introduced "grues", creatures lurking in the dark
Sophisticated NPCs like the thief, who roams and interacts with the environment
Continually updated and improved through player feedback
Zork
Let's Play!
http://gg.gg/1b82by
Zork
Exercise
http://gg.gg/1b82np